Story
"Witchlure Bell" and "Banehunter Oathhammer"
"Witchlure Bell" and "Banehunter Oathhammer"
Descartes's "abduction" had plunged Prune into a kind of worry she had never known before.
Like a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a "collector's item" with a beaming smile to reward Prune for her victory.
At first, Prune thought nothing of these "collector's items." Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.
Then, a piercing doubt struck her: given how powerful mages can be, could a "trifle" from one of them really be nothing more than a toy?
She reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.
The first was a bell of exquisite workmanship. "When the bell rings, a witch might appear," Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the "might" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.
The second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, "My hobby is sculpting, not construction and demolition." As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.
These two gifts from the "Dodo-King" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...
... And now, they are known as the "Witchlure Bell" and the "Banehunter Oathhammer."
Like a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a "collector's item" with a beaming smile to reward Prune for her victory.
At first, Prune thought nothing of these "collector's items." Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.
Then, a piercing doubt struck her: given how powerful mages can be, could a "trifle" from one of them really be nothing more than a toy?
She reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.
The first was a bell of exquisite workmanship. "When the bell rings, a witch might appear," Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the "might" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.
The second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, "My hobby is sculpting, not construction and demolition." As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.
These two gifts from the "Dodo-King" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...
... And now, they are known as the "Witchlure Bell" and the "Banehunter Oathhammer."
"Witchlure Bell" and "Banehunter Oathhammer"
"Witchlure Bell" and "Banehunter Oathhammer"
Descartes's "abduction" had plunged Prune into a kind of worry she had never known before.
Like a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a "collector's item" with a beaming smile to reward Prune for her victory.
At first, Prune thought nothing of these "collector's items." Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.
Then, a piercing doubt struck her: given how powerful mages can be, could a "trifle" from one of them really be nothing more than a toy?
She reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.
The first was a bell of exquisite workmanship. "When the bell rings, a witch might appear," Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the "might" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.
The second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, "My hobby is sculpting, not construction and demolition." As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.
These two gifts from the "Dodo-King" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...
... And now, they are known as the "Witchlure Bell" and the "Banehunter Oathhammer."
Like a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a "collector's item" with a beaming smile to reward Prune for her victory.
At first, Prune thought nothing of these "collector's items." Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.
Then, a piercing doubt struck her: given how powerful mages can be, could a "trifle" from one of them really be nothing more than a toy?
She reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.
The first was a bell of exquisite workmanship. "When the bell rings, a witch might appear," Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the "might" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.
The second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, "My hobby is sculpting, not construction and demolition." As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.
These two gifts from the "Dodo-King" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...
... And now, they are known as the "Witchlure Bell" and the "Banehunter Oathhammer."

