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Anemo

Prune

Childlike Dreams Cherished

Prune

Stats

Lv. 90/90
Base HP 9679
Base ATK 221
Base DEF 580
ATK 24.0%

Talents

Badaboom! Hexbuster Hammer
Lv. 10

Normal Attack
Performs up to 3 attacks by swinging the Banehunter Oathhammer, dealing Anemo DMG.

Charged Attack
Consumes a certain amount of Stamina and performs an upward hammer swing, dealing Anemo DMG to opponents in front.

Plunging Attack
Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground.

Skill Attributes

AttributeValue
1-Hit DMG87.5%
2-Hit DMG86.9%
3-Hit DMG122.4%
Charged Attack DMG240.3%
Charged Attack Stamina Cost50.0
Plunge DMG112.3%
Low/High Plunge DMG224.6%/280.6%

Ring-A-Ding-Ding! Hexhunter Chime
Lv. 10

Unleash the wind's might to defeat the evil witch and save Descartes! Prune strikes the Witchlure Bell with her Banehunter Oathhammer, dealing Anemo DMG.
If Prune triggers Swirl on an opponent using this attack, Ring-A-Ding-Ding! Hexhunter Chime will be changed to Clang Clang! Witch-tribution Comes! for the next 6s.

Clang Clang! Witch-tribution Comes!
Prune's hammer is now enshrouded by the element involved in the previous Swirl reaction, causing Banehunter Oathhammer to undergo Elemental Conversion. When activated with a Press, Prune will leap up and kick the Banehunter Oathhammer forward, dealing Elemental DMG of the corresponding type to opponents in front of her.

Skill Attributes

AttributeValue
Ring-A-Ding-Ding! Hexhunter Chime DMG301.4%
Clang Clang! Witch-tribution Comes! DMG368.2%
CD15.0s
Tooltips

The Bell Tolls! The Hunt Is On!
Lv. 10

Prune gently swings the Witchlure Bell, dealing Anemo DMG to nearby opponents. After this, the Bell will enter the Hunter-Seeker mode.

Witchlure Bell: Hunter-Seeker
In this mode, the Witchlure Bell will follow the current active character, attacking surrounding opponents at intervals and dealing AoE Anemo DMG. This DMG is considered Elemental Burst DMG.

Skill Attributes

AttributeValue
Skill DMG174.5%
Witchlure Bell DMG126.8%
Hunter-Seeker Mode Duration12.0s
CD18.0s
Energy Cost70

Passives

Verdict and Punishment

During the Elemental Burst The Bell Tolls! The Hunt Is On!, after the Witchlure Bell in Hunter-Seeker mode deals DMG to an opponent, if this DMG triggers Swirl on an opponent, it will also summon a Banehunter Oathhammer that will deal 150% of Prune's ATK as DMG to them, with the DMG Type matching the Elemental Conversion from the Swirl. This DMG is considered Elemental Burst DMG.
Requirement Ascension 1

Tolling Synchronicity

After Prune hits an opponent with the Banehunter Oathhammer that has undergone Elemental Conversion, other nearby party members will gain the Tolling Rally effect for 5s: When Normal, Charged, or Plunging Attacks, or Elemental Skills and Bursts deal DMG to opponents, that attack's DMG will be increased based on the portion of Prune's ATK in excess of 2,000 when they become affected by the Tolling Rally effect. Every excess ATK point increases that instance of DMG by 0.025%, up to a total of 50% max.
Requirement Ascension 4

Tinker-Tink, Clank, and Bang!

Has a 10% chance to get 1 regional Character Talent Material (base material excluded) when crafting. The rarity is the same as the resulting material.

Witch's Eve Rite: Witchseeker's Vow

After completing Witch's Homework: Of What Is Contested, Prune becomes a Hexerei character. When the party includes at least 2 Hexerei characters, you gain the Hexerei: Secret Rite effect, which enhances Hexerei characters.

Hexerei: Secret Rite
After a Hexerei character in the party affected by the Tolling Rally effect triggers an Elemental Reaction on an opponent, Prune's ATK is increased by 60% for 5s. If the Elemental Reaction triggered is a Swirl Reaction, the triggering character's ATK will additionally be increased by 30% for 5s.

Constellations

01

With a Vow to Rescue, the Journey Begins

After the Banehunter Oathhammer that has undergone Elemental Conversion hits an opponent, Prune will regain 2 Energy. This effect can occur once every 1.8s.
Raw Params

02

Useful for Cleaning Messy Baggage, Elemental Powers Are Indeed

During the Elemental Burst The Bell Tolls! The Hunt Is On!, when the Witchlure Bell is in Hunter-Seeker mode, Prune gains the Hunt the Witch effect: Prune's ATK increases by 10%, and when the Witchlure Bell and the Banehunter Oathhammer that has undergone Elemental Conversion hits an opponent, it further increases her ATK by 5%. Prune's ATK can be increased by up to 40% in this way.
The original instance of the above effect will be removed if "The Bell Tolls! The Hunt Is On!" is used again during this time.
Raw Params

03

The Caravan Exits the Mountain Pass, the Scenery Once More Changed

Increases the Level of The Bell Tolls! The Hunt Is On! by 3.
Maximum upgrade level is 15.

04

Looking Back Following the Wind, One's Shadow Still Halved

After the Banehunter Oathhammer that has undergone Elemental Conversion hits an opponent, it will ricochet and land on a nearby opponent, dealing 80% ATK as DMG of the corresponding Elemental Type.
Raw Params

05

100 Defeats? No Problem, Tomorrow, We Go Again

Increases the Level of Ring-A-Ding-Ding! Hexhunter Chime by 3.
Maximum upgrade level is 15.

06

And That's the Story! Share It With Your Friends!

The duration of the Witchlure Bell's Hunter-Seeker mode from the Elemental Burst The Bell Tolls! The Hunt Is On! is extended by 4s.
Additionally, after party members affected by Tolling Rally trigger any Elemental Reaction, they will cause Prune and the other current active character(s) affected by Tolling Rally to gain 350 ATK for 5s.
Raw Params

Materials Calculator

Prune Level

Lv. 1/20
Lv. 90/90

Badaboom! Hexbuster Hammer

Lv. 1
Lv. 10

Ring-A-Ding-Ding! Hexhunter Chime

Lv. 1
Lv. 10

The Bell Tolls! The Hunt Is On!

Lv. 1
Lv. 10

Materials Required

Voice Lines

Voiceline playback is not yet implemented.
Prune
Chinese 宴宁 English Alice Himora Korean Jang Ye-na Japanese 長月あおい

Hello

Hello. Prune the Witch Hunter at your service. My enemy? Someone who takes pleasure in teasing children, uses other people's imaginary friends to ensnare them in her schemes. Someone who's a complete show-off, way too dramatic, and obsessed with wearing a hollowed-out hat. I'm referring, of course, to the wickedest witch of them all! Any relevant intel on her whereabouts is more than welcome.

Chat: Declaration of War

Just you wait, Alice! You can hide as long as you want, but I'll find you sooner or later!

Chat: In the Know

Be careful of people who go about life with a smirk on their face, acting like everything is "oh so interesting." They're usually super villains who are just out to create chaos.
See All Voicelines (76)

Story

Prune
Birthday Nov 20th Constellation Turris Venefica Affiliation Mondstadt

Description

A diminutive Witch Hunter who has journeyed all the way from Nod-Krai with the singular purpose of rooting out a witch who, to hear her tell it, has committed every sin imaginable — including bullying little kids!

Character Details

Just exactly when Prune's grudge against the "witch" began, and what it is all about, is a story that remains untold by the many "writs of retribution" that can be found on the noticeboards of Mondstadt.
Ask any Mondstadter about the time they met the so-called "Witch Hunter," and you will likely hear of one of three types of reactions.
Those in the first group would tell you that they offered a kind smile before asking if she wanted a glass of Apple Cider. Those of the second persuasion would merely nod vaguely at her words, then ask where her family was. Finally, there are those like Kaeya, the third kind, who would not only listen to her plans of revenge, but also offer their own suggestions, practicable or otherwise.
To Prune, none of these three kinds of treatment is satisfactory.
Nevertheless, she had long since grown used to these responses. She has come to see that it is the fate of the hunter to be utterly misunderstood — and being treated like a child playing house is something she has to face every day.
The fact is, Prune does stand head and shoulders above her peers, and even some adults, in the sheer breadth of her knowledge. Her speech is clear, careful, and organized, and sometimes punctuated by a random factoid thrown in for good measure. The only real indication that she is still just a child is the look of quiet pride that unfailingly accompanies those little-known facts.
But once you get to know her better, you realize that the breadth of her knowledge and understanding is not exactly matched by a corresponding depth — after all, how much of the profound and important can a child really know? Consequently, the "facts" in her arsenal that she is so proud of are often the very ones that lead to her undoing during a "debate." And every time this happens, she bites her lower lip and retreats expeditiously, though not before muttering, "I'll be back."
But it would be a mistake to dismiss her as simply a little girl trying to act tough because of this.
When she says she will be back, return she will. In situations like this, she invariably shows up again the following day, armed with even more notes, more arguments, and an even more mulish look on her face.
Is this stubbornness of hers the grit required of a true hunter or simply childish petulance? This is a question that perhaps even she is unable to answer. One thing, however, she knows for certain: she will settle her score with that "wicked witch" once and for all, no matter how many tries it takes.

Character Story 1

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Character Story 2

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Character Story 3

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Character Story 4

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Character Story 5

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"Witchlure Bell" and "Banehunter Oathhammer"

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Vision

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Dressing Room

Witch Hunter Regalia
Witch Hunter Regalia
Default Skin
Prune's outfit. The somber tones of this outfit, scrupulously chosen to project an air of poise that belies her tender age, are complemented by metallic flourishes that declare her intent to "show no mercy" toward all "witches"... or at least, that's how she sees it.
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