Talents
Rite of Dispelling Winds Lv.
10
Normal Attack
Performs up to 3 attacks, dealing Anemo DMG.
Charged Attack
Consumes a certain amount of Stamina and fires off a shot, dealing AoE Anemo DMG.
Plunging Attack
Plunges towards the ground from mid-air, damaging all opponents along the path. Deals AoE Anemo DMG upon impact with the ground.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 96.5% |
| 2-Hit DMG | 85.4% |
| 3-Hit DMG | 134.6% |
| Charged Attack DMG | 264.7% |
| Charged Attack Stamina Cost | 50.0 |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 225%/281% |
Airborne Disease Prevention Lv.
10
It's time for the real bash bros to step up! Ifa calls Cacucu in as backup.
After using this skill, Ifa gains 80 Nightsoul points and enters the Nightsoul's Blessing state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of Supporting Fire depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members.
Additionally, Holding the Elemental Skill Airborne Disease Prevention while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.
Skill Attributes
| Attribute | Value |
|---|---|
| Tonicshot DMG | 240.0% |
| Tonicshot Healing On Hit | 36.3% Elemental Mastery+105.9 |
| Nightsoul Point Limit | 80.0 |
| CD | 7.5s |
Compound Sedation Field Lv.
10
Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned AoE Anemo DMG.
When the Therapeutic Sedative hits an opponent affected by Hydro/Pyro/Cryo/Electro, it will apply a Sedation Mark to them.
Skill Attributes
| Attribute | Value |
|---|---|
| Skill DMG | 915.3% |
| Sedation Mark DMG | 196.1% |
| CD | 15.0s |
| Energy Cost | 60 |
Passives
Field Medic's Vision
Mutual Aid Agreement
Night Realm's Gift: Focused Emergency Rescue
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Ifa. When the active character is a certain height in the air, the following will occur when switching to Ifa: Ifa will enter the Nightsoul's Blessing state and gain 32 Nightsoul points. Nightsoul Transmission can be triggered once every 10s by your own team.
Tactical Warm Compress Bandaging
Constellations
01
Vitiferous Elixir's Concoction
02
Guiding Spirit of Ballistic Prayer
Additionally, Ifa's Rescue Essentials limit is increased by 50.
You must first unlock the Ascension Talent Field Medic's Vision.
03
Rebuttal in Negotiations With the Night
Maximum upgrade level is 15.
04
Decayed Vessel's Permutation
Additionally, Ifa gains 100 Elemental Mastery for 15s after using his Elemental Burst Compound Sedation Field.
05
Vow of Universal Coexistence
Maximum upgrade level is 15.
06
Oath on a Feathered Knot
Additionally, when he is not in combat, Ifa will consume 20% less Nightsoul points and Phlogiston in his Nightsoul's Blessing state.
Materials Calculator
Voice Lines
Hello
Ifa: Oh yeah, then there's this little dude... that's Cacucu, my assistant. A... "sauro-vet" in a different sense of the word, I guess. I hope the two of you will get along.
Cacucu: Nice to meet you, bro!
Chat: Rest
Chat: Snacks
Story
Description
Character Details
Although the Scions of the Canopy bound between their cliffs, and the Masters of the Night-Wind stargaze from their summits, only the Flower-Feather Clan has the privilege of catching clouds and riding rainbows like true knights of the skies.
The sensation of gazing up is one without equal. No obstacles in sight, only a vast plain of emptiness through which humanity yearns to soar, slaking its thirst for a life free of earthly shackles.
But the fires of war spread ever beneath their feet, followed by cries for help. Even a Qucusaur, once wounded, is forced to descend to the earth.
Ifa, then, is the knight whose eyes never leave the ground, out of both duty and habit. His sharp gaze is adept at picking out trouble from afar.
"Be it human or animal, everyone's gotta land sometime," Ifa says with a breezy smile.
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
Records
Vision
Dressing Room
