Talents
Nightsun Style Lv.
10
Normal Attack
Performs up to 3 rapid strikes.
After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing.
Charged Attack
Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 195.7% |
| 2-Hit DMG | 163.9% |
| 3-Hit DMG | 244.1% |
| Mid-Air Normal Attack DMG | 331.5% |
| Charged Attack DMG | 95.7%×3 |
| Charged Attack Stamina Cost | 50.0 |
| Plunge DMG | 147.4% |
| Low/High Plunge DMG | 295%/368% |
Canopy Hunter: Riding High Lv.
10
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.
Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments."
Skill Attributes
| Attribute | Value |
|---|---|
| Loop Shot DMG | 103.1%×2 |
| Scalespiker Cannon DMG | 1237.4% |
| Nightsoul Point Limit | 20.0 |
| CD | 18.0s |
Hail to the Almighty Dragonlord Lv.
10
Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG.
If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.
"Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"
Skill Attributes
| Attribute | Value |
|---|---|
| Skill DMG | 241.2% |
| Dragon Breath DMG | 217.3% |
| Duration | 15.0s |
| CD | 18.0s |
| Energy Cost | 70 |
Passives
The Price of Desolation
Flame Spirit Pact
Night Realm's Gift: Repaid in Full
While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met:
·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move;
·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents;
Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets.
Nightsoul Transmission can be triggered once every 10s by your own party.
When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
Swift Envoy
Constellations
01
Parrot's Beak
Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
02
Tiger Beetle's Palm
Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
03
Protosuchian's Claw
Maximum upgrade level is 15.
04
Hummingbird's Feather
Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
05
Howler Monkey's Tail
Maximum upgrade level is 15.
06
Auspicious Beast's Shape
If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.
Materials Calculator
Voice Lines
Hello
Ajaw: ...That's your pitch? Come on, man! You're killing me! You're supposed to tell 'em what a pro you are, play up your past experience, set their expectations high! Then you say "And that's why I charge a higher price than most"! Don't you know anything about doing business?
Ajaw: Ugh, how did the Almighty Dragonlord, K'uhul Ajaw end up stuck in a contract with such a clueless moron... Oh, the humiliation!!!
Chat: Ajaw
Ajaw: Kiniiiiiich! I dare you to release me and say that to my face!
Chat: Price
Story
Description
Character Details
Such relationships are for the most part friendly, with humans and Saurians as bosom companions.
But this does not mean that all Saurians approach humans with friendly intent. Even today, quite a few deaths still occur due to Saurian attacks.
This is why Saurian Hunters — of which Kinich happens to be a leading member — exist, deeply familiar with the weaknesses of Saurians as they are.
He is of no great age, nor has he been trained by any great master, but through many years of living out in the wild, he has learned the techniques by which he subdues wild beasts and wicked Saurians alike.
Like a natural born hunter, he is steady, direct, and efficient, watching his prey with a gaze as sharp as a boning knife.
But unlike other Saurian Hunters, Kinich is far from limited by this profession. Rumor has it that for the right price, he will also prove himself to be adept at wet work.
It is because of this that many in the tribe keep a distance from him — though of course, some also do so on account of his realistic, utilitarian approach to life.
Regardless of whom he receives his commission from, even if they're a person in a bind, or still a child, he will always request the remuneration he deems suitable.
Nothing can change this belief of his — that all things come at a cost. Such actions provoke confusion, but Kinich has no intention of explaining himself.
If you must have an explanation, you can get one, but only after he sticks out an open palm and asks: "And what price are you willing to pay for that?"
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
"The Hill of Silent Crickets"
Vision
Dressing Room
