Talents
Royal Reed Archery Lv.
10
Normal Attack
Performs up to 3 consecutive shots with a bow.
Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
·Charge Level 1: Fires off an arrow carrying the power of lightning that deals Electro DMG.
·Charge Level 2: Fires off a Shadowpiercing Shot which can pierce enemies, dealing Electro DMG to enemies along its path. After the Shadowpiercing Shot is fully charged, Sethos cannot move around.
Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 104.0% |
| 2-Hit DMG | 47.0%+52.6% |
| 3-Hit DMG | 146.3% |
| Aimed Shot | 86.7% |
| Aimed Shot Charge Level 1 | 223.2% |
| Shadowpiercing Shot DMG | 252.0% ATK+242.2% Elemental Mastery |
| Plunge DMG | 112.3% |
| Low/High Plunge DMG | 224.6%/280.6% |
Ancient Rite: The Thundering Sands Lv.
10
Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.
"The God indwelt Priest, the Magi who turned pits to springs, the singers of the sea of sand still spread their stories... But I know those are not legends, for they are our ancestors."
Skill Attributes
| Attribute | Value |
|---|---|
| Skill DMG | 208.1% |
| Energy Regeneration | 12 |
| CD | 8.0s |
Secret Rite: Twilight Shadowpiercer Lv.
10
Perform a secret rite, entering the "Twilight Meditation" state, during which Sethos's Normal Attacks will be converted into enemy-piercing Dusk Bolts: Deal Electro DMG to opponents in its path, with DMG increased based on Sethos's Elemental Mastery.
Sethos cannot perform Aimed Shots while in this state.
DMG dealt by Dusk Bolts is considered Charged Attack DMG.
This effect will be canceled when Sethos leaves the field.
The archives of the Temple of Silence preserve many tomes left behind by Akhtamun, from the era of King Deshret. Many secret rituals of great power are recorded within, but even among the Temple of Silence, very few could master them.
Skill Attributes
| Attribute | Value |
|---|---|
| Dusk Bolt DMG Increase | 353.1% Elemental Mastery |
| Twilight Meditation Duration | 8.0s |
| CD | 15.0s |
| Energy Cost | 60 |
Passives
Black Kite's Enigma
The Sand King's Boon
The Scorching Sandshade effect will be canceled when any of the following conditions are met:
· 5s after a Shadowpiercing Shot first hits an opponent.
· After 4 Shadowpiercing Shots strike opponents.
When a Shadowpiercing Shot affected by Scorching Sandshade first hits an opponent, Sethos will regain Scorching Sandshade after 15s.
Thoth's Revelation
Constellations
01
Sealed Shrine's Spiritsong
02
Papyrus Scripture of Silent Secrets
· Consuming Elemental Energy through Aimed Shots. You must first unlock the Ascension Talent "Black Kite's Enigma" to trigger this condition.
· Regaining Elemental Energy by triggering Elemental Reactions using Ancient Rite: The Thundering Sands.
· Using Secret Rite: Twilight Shadowpiercer.
03
Ode to the Moonrise Sage
Maximum upgrade level is 15.
04
Beneficent Plumage
05
Record of the Desolate God's Burning Sands
Maximum upgrade level is 15.
06
Pylon of the Sojourning Sun Temple
Materials Calculator
Voice Lines
Hello
Chat: Thinking
Chat: Commotion
Story
Description
Character Details
The young man from the desert would show up at any occasion he was inclined to attend with a bearing so confident and natural that many only realized quite some time later that the person they had spoken with earlier was, in fact, a newcomer. After much asking around, they finally found out his name: Sethos.
"So, where did you meet again? He's an old friend of yours, right?" People would ask each other such questions, before discovering to their surprise that none of them had known him for long.
Like a grain of sand blown over the high city walls by some wild desert wind, Sethos blended into the crowd with ease, speaking with them of homelands and travels. People warmed to him immediately, for his unforgettable green eyes and way with words led them to believe he would make a good friend indeed.
As the sun set, their new friend would regale them with the tale of how he and a group of Eremites had led Sumpter Beasts away from a sandstorm, setting up camp by an oasis to pass the night; of the desert night's bitter cold, and the euphoria of daybreak that made it all worth enduring.
In Sethos's telling, suffering is merely another kind of experience, and all experiences can become stories; and the fonder people grew of his stories, the more they looked forward to seeing him.
But one time, when his audience had collapsed on the tables in a drunken stupor, the still-sober Sethos was left sitting there spinning his cup.
This is what he said:
"All of you are always saying I seem too ordinary in my stories. So how about this for a change... In this one, I am the protagonist, and with me I carry a golden key, which I may use at any moment to open a long-lost treasure trove and lead the people to a place of great mystery. There's no way you'd actually prefer a story like that, right?"
"If you ask me, that kind of story is just boring. Stories of extraordinary things happening to ordinary people... those are the ones worth telling! Besides, even if mysterious, special individuals like that did exist, they wouldn't be as young as you." The tavern's owner just couldn't stop himself from interjecting.
"Exactly," replied Sethos, who for some reason looked particularly happy.
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
Old Waterskin
Vision
Dressing Room
