Talents
Line Bayonet Thrust EX Lv.
10
Normal Attack
Performs up to 4 consecutive spear strikes.
Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 105.0% |
| 2-Hit DMG | 97.5% |
| 3-Hit DMG | 54.6%+64.2% |
| 4-Hit DMG | 152.7% |
| Charged Attack DMG | 240.6% |
| Charged Attack Stamina Cost | 25.0 |
| Plunge DMG | 126.4% |
| Low/High Plunge DMG | 253%/316% |
Short-Range Rapid Interdiction Fire Lv.
10
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.
Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.
Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
"Actually, training regulations only had the phrase "interdiction fire," but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!"
Skill Attributes
| Attribute | Value |
|---|---|
| Press DMG | 207.4% |
| Hold DMG | 311.0% |
| Overcharged Ball DMG | 508.3% |
| HP Regeneration Over Time | 4.80% Max HP+565 |
| Healing Duration | 12.0s |
| Surging Blade DMG | 51.8% |
| Surging Blade Interval | 10.0s |
| CD | 15.0s |
Ring of Bursting Grenades Lv.
10
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells.
The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge."
Skill Attributes
| Attribute | Value |
|---|---|
| Explosive Grenade DMG | 662.7% |
| Secondary Explosive Shell DMG | 88.4% |
| CD | 15.0s |
| Energy Cost | 60 |
Passives
Vanguard's Coordinated Tactics
Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s.
The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
Vertical Force Coordination
Double Time March
Not stackable with Passive Talents that provide the exact same effects.
Constellations
01
Stable Front Line's Resolve
You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
02
Sniper Induced Explosion
03
Practiced Field Stripping Technique
Maximum upgrade level is 15.
04
The Secret to Rapid-Fire Multishots
05
Enhanced Incendiary Firepower
Maximum upgrade level is 15.
06
In Pursuit of Ending Evil
After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.
Materials Calculator
Voice Lines
Hello
Chat: Musket
Chat: Patrol
Story
Description
Character Details
For example, fruit tarts may not be placed directly on unheated platters, unfinished Fonta may not be intentionally placed in the middle of roads, and one must not forget to trim the claws of pet felines...
Violations are thus difficult to avoid. But Fontainians are quite familiar with such matters, quickly ascertaining the gravity of an offense and deciding on a course of action based on the identity of the one sent to deal with the matter.
If it is only a member of the establishment's staff, then perhaps a simple debate will be sufficient to resolve the issue; who doesn't enjoy a lively atmosphere? If it is a uniformed Gestionnaire, then all onlookers will have to suffer through an insufferably long-winded admonishment, and it's best to vacate the premises. If it is an officer of the Maison Gardiennage, then the parties involved won't get off scot-free, and may even have to pay fines. In this case, it's best to immediately clarify that you are an innocent bystander, and are in no way involved with the case.
However, if the one to come calling is the Captain of the Special Security and Surveillance Patrol with her tall cap and musket slung across her back, along with a squad of Special Patrol officers...
Well, that means a particularly vicious case is unfolding, or perhaps a hoodlum is to be violently apprehended, or some fiendish felon has kidnapped a hostage... In any case, the only thing to do in such a situation is to quickly evacuate in accordance with the instructions given by the Special Patrol and give these "Felon Management Specialists" room to work their magic. At the same time, keep a tight leash on your curiosity and do not attempt to conceal yourself in a nearby hidey-hole. seeking to observe their law-enforcement activities from a close distance. Even if you wish to interview them, then wait until their work is done.
Most importantly, there's no need to feel unsafe, and even less cause for fear.
For as all Fontainians know, any hope criminals have to escape the long arm of the law flees whenever Captain Chevreuse is on the scene.
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
The Special Security and Surveillance Patrol Type-II Standard Musket
Vision
Dressing Room
