Talents
Marvelous Sword-Dance (Modified) Lv.
10
Normal Attack
Performs up to 3 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 178.3% |
| 2-Hit DMG | 81.2%+85.2% |
| 3-Hit DMG | 253.8% |
| Charged Attack Spinning DMG | 123.6% |
| Charged Attack Final DMG | 224% |
| Charged Attack Stamina Cost | 40.0/s |
| Max Duration | 5.0s |
| Plunge DMG | 147.4% |
| Low/High Plunge DMG | 295%/368% |
Spirit-Warding Lamp: Troubleshooter Cannon Lv.
10
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
It is said that Dori can fix any problem for you... for the right price.
Skill Attributes
| Attribute | Value |
|---|---|
| Troubleshooter Shot DMG | 265.1% |
| After-Sales Service Round DMG | 56.8% |
| CD | 9.0s |
Alcazarzaray's Exactitude Lv.
10
Summons forth the Jinni within the lamp to give the client various kinds of aid.
Jinni
Connects to a nearby character. The connected character will:
· Continuously restore HP based on Dori's Max HP.
· Continuously regenerate Energy.
· Be affected by Electro.
When the connector between the Jinni and the character touches opponents, it will deal one instance of Electro DMG to them every 0.4s.
Only one Jinni can exist at one time.
"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world."
Skill Attributes
| Attribute | Value |
|---|---|
| Connector DMG | 29% |
| Continuous Healing | 12.0% Max HP+1412 |
| Energy Regeneration | 2.5 |
| Duration | 12.0s |
| CD | 20.0s |
| Energy Cost | 80 |
Passives
An Eye for Gold
This effect can be triggered once every 3s.
Compound Interest
Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way.
Unexpected Order
Constellations
01
Additional Investment
02
Special Franchise
03
Wonders Never Cease
Maximum upgrade level is 15.
04
Discretionary Supplement
·When their HP is lower than 50%, they gain 50% Incoming Healing Bonus.
·When their Energy is less than 50%, they gain 30% Energy Recharge.
05
Value for Mora
Maximum upgrade level is 15.
06
Sprinkling Weight
·Electro Infusion.
·When Normal Attacks hit opponents, all nearby party members will heal HP equivalent to 4% of Dori's Max HP. This type of healing can occur once every 0.1s.
Materials Calculator
Voice Lines
Hello
Chat: Mora
Chat: Win-Win
Story
Description
Character Details
When one holds Dori's name card, this impressive title instantly comes into view.
Dori is, however, indeed the most special Sumeru merchant of all.
She already possesses vast wealth, but is still fervently passionate about earning Mora;
She already owns multiple well-renowned merchant caravans, yet she always travels across Sumeru to sell her marvelous items in person.
Speaking of which, her wares are just as curious as her style: special travel kit, outdoor dryer machines, automatic snowball launchers... You can probably buy anything you can think of from Dori. The only question is: Do you have enough Mora to do so?
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
Mora Music Box
Vision
Dressing Room
