Talents
Shuumatsuban Ninja Blade Lv.
10
Normal Attack
Performs up to 4 consecutive strikes.
Charged Attack
Drains Stamina over time to perform continuous spinning attacks against all nearby opponents.
At the end of the sequence, performs a more powerful slash.
Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Skill Attributes
| Attribute | Value |
|---|---|
| 1-Hit DMG | 142.8% |
| 2-Hit DMG | 141.1% |
| 3-Hit DMG | 85.9%+85.9% |
| 4-Hit DMG | 194.0% |
| Charged Attack Spinning DMG | 123.6% |
| Charged Attack Final DMG | 224% |
| Charged Attack Stamina Cost | 40.0/s |
| Max Duration | 5.0s |
| Plunge DMG | 147.4% |
| Low/High Plunge DMG | 295%/368% |
Yoohoo Art: Fuuin Dash Lv.
10
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.
Skill Attributes
| Attribute | Value |
|---|---|
| Fuufuu Windwheel DMG | 64.8% |
| Fuufuu Whirlwind Kick Press DMG | 285.1% |
| Fuufuu Whirlwind Kick Hold DMG | 391.7% |
| Fuufuu Windwheel Elemental DMG | 30.2% |
| Fuufuu Whirlwind Kick Elemental DMG | 137.1% |
| Max Duration (Hold) | 10.0s |
| CD | 6.0 to 11.0s |
Yoohoo Art: Mujina Flurry Lv.
10
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.
Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma
At specific intervals, the Daruma will take one of several actions based on the situation around it:
·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.
Skill Attributes
| Attribute | Value |
|---|---|
| Skill Activation DMG | 210% |
| Skill Activation Healing | 165.9% ATK+1270 |
| Muji-Muji Daruma DMG | 94% |
| Muji-Muji Daruma Healing | 143.8% ATK+1101 |
| Duration | 12.0s |
| CD | 20.0s |
| Energy Cost | 80 |
Passives
Someone More Capable
This effect can be triggered once every 2s.
No Work Today!
·When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
·Increases the AoE of its attack against opponents.
Yoohoo Art: Silencer's Secret
Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.
Constellations
01
Multi-Task no Jutsu
02
Egress Prep
·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%.
·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
03
Eh, the Bunshin Can Handle It
Maximum upgrade level is 15.
04
Skiving: New and Improved
This effect occurs once every 2s.
05
Speed Comes First
Maximum upgrade level is 15.
06
Sleep O'Clock
·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method.
·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.
Materials Calculator
Voice Lines
About Yumemizuki Mizuki
Elemental Skill: I
Elemental Skill: II
Story
Description
Character Details
There is also a little ninja who goes by the name of Sayu in the Shuumatsuban, and this fact is even less known.
Sayu is a special existence in the Shuumatsuban. She has been raised in the Shuumatsuban since she was a child, and is extremely loyal to the organization.
That said, her most prominent trait is not "loyalty," but "laziness."
Lazing around is what Sayu does best. She has long mastered the various arts of ninjutsu, particularly those that help her to slack off or shirk her duties, such as escape techniques and aura concealment.
People who don't know about her habits will have to make a lot of effort to find her.
However, if you ask Sayu about her slacking, she will shrug and reply, "It's not that I'm lazy, I just want to spend my time on more meaningful things."
Character Story 1
Character Story 2
Character Story 3
Character Story 4
Character Story 5
Mini Mujina
Vision
Dressing Room
